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The Legend of Hivernia
  • A totally novel game system situated somewhere between the escape book and the Choose Your Own Adventure book
  • A ‘replayable’ experience that lets the reader discover all the twists hidden in the book
The Legend of Hivernia
(La légende d'Hivernia)
Type
Pop Culture
Word count
40,000 words
Rights sold
(1 Country) : Russia

A novel adventure in which the reader calls the shots

In the world of Minecraft®, the reader becomes a resident of Hivernia, a village nestled in a valley in the Gravelly Mountains. One day, he has an apparition: the Source, the supreme entity of his world, tells him that his village is in great danger. The hero/reader must embark on an adventure in which he must confront myriad dangers and enemies.

This book, half narrative fiction and half game, offers the reader a host of choices, interactions, and dialogues with the people from Hivernia and environs. As the player begins, he will be granted a unique object that chimes with his personality and will determine the rest of his adventure.

For if the beginning and the end are the same, the ‘journey’ will change according to this object. Several readings, with several different objects, will thus be needed to discover all the meanderings of the adventure.

 

[This book is not authorized or sponsored by Mojang AB, Notch Development AB or Scholastic Inc., or any other person or entity owning or controlling rights in the Minecraft name, trademark, or copyrights.]

  • A totally novel game system situated somewhere between the escape book and the Choose Your Own Adventure book
  • A ‘replayable’ experience that lets the reader discover all the twists hidden in the book